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Run your own astro empires
Run your own astro empires











run your own astro empires

The game is about making fleets and raiding with them. There are some guilds and people that try to have an actual non toxic community and make a difference /big bow for those guys, it takes a lot to do that in this game/, but they are a minority and get trampled a lot. Diplomacy mean nothing for a disturbing number of guilds and backstabbing is common. There is a pretty good chance for you to become a farm for them if you haven’t played for many years and blended in their community style. You would thing it is ok if you manage to get to one of those top guilds, but if you like to play fair and not do a multitude of dirty tricks, you will actually dislike being in a guild like that even more than getting blasted out of the galaxy. Forcing people out of the game is a sport. Well, welcome to the worst of game communities I have ever seen.

run your own astro empires

Those type of games are meant to be multiplayer and the fun is actually there. Well doesn’t sound that bad yet or you think you may end up in one of those all powerful guilds. In normal cases you have to check it manually and people don’t usually check that every minute. This includes auto attacking and always detecting incoming fleets, but those last I can not confirm, except that it seems some guilds act as if they have an alarm as soon as a fleet enter the detection range. Also there seems to be many rumors about additional scripts used for advantage. No one has been banned for it as far as I have heard, but it gives huge advantage.

#Run your own astro empires full#

There is a thing called ‘girlfriend’ or simply ‘gf’ that provides easier full scout data for galaxies. Also there are accounts that play 24/7 always online, which is probably due to multiple people logging in or scripts. There is an IP restriction that prohibits users to have more than one account /has options for shared IP, but with some limitations/, but there are players that use more than one account and use them to just wipe out your forces. Each new server is almost immediately occupied by guilds from other servers and players that play everywhere. Servers die or get close to it fast /understand becoming with low player base and you can check it for old servers on their website/. There are a lot of planted spies so guilds are careful on taking new players. If you don't start in one of the top guilds you are dead. If you don't start at the beginning of a server you are most likely dead /almost all servers are not round based so they run for years/. You would think that guild members help each other and so on and so forth and there are diplomatic relations and etc.- well yea, but again no. Once you loose your fleet after months of building you are done. If you do that you become a very juicy target with weak defenses. If you attack players’ fleets out of your protection level out of your bases, you loose your beginners protection. Your fleets not resting on your bases can get smashed by someone lvl 50 even if you are lvl 11. Well if someone is in the mood for it, you will get none of that unless you want to drop the protection. The game is all about raiding, collecting debris from destroyed fleets and getting income from occupied bases that can be pillaged again after 24 hours. And another surprise is that while you are protected your fleets can be attacked anywhere in the galaxies from anyone /except at your own bases/. After lvl 30 you can be hit by anyone even with lvl 80 and you do not stand a chance even against lvl 40. After that you are protected from players 5 levels from you and after you reach lvl 20 the protection is from players 10 levels from you, but some of the powerful guilds boost their recruits even in sub guilds so they are low level but with powerful fleets. You are immune until lvl 10, which you get to very fast, and then you have to pace carefully if you do not want to be reduced to rubble. The worst I have seen in 15 years playing games. At first the beginner protection is awful. Then we come to the actual usage of the concept. The upgraded account is cheap and if the game was tolerable to new players would be definitely worth it. The whole process of building up, making units and the game play are very catchy, easy to grasp and intuitive. As a beginner I mean the first one or two weeks. Looks like a polished diamond that gives a pretty good value, even though it is rather old. In the beginning when you start it is interesting and actually fun. Actually in my opinion you have to be paid to “play” it. I just want to protect other people like me from making the mistake of playing this and especially paying for it. The game has positive and negative sides depending on what type of person you are. But this game has outperformed in its ways so bad. It takes a lot to make me bother to write a review.













Run your own astro empires